const int maxDegrees = 360;
int angle = 365; //Doesn't exist on a 2D scale
int finalOutput;
finalOutput = angle % maxDegrees;
//Instead of continuing past the set threshold, the value will loop clocklike
Console.WriteLine("Angle is equal to " + finalOutput);
Console.Read();
This will echo back 5 instead of 365
C# will truncate any decimals values. If you want to round off, use:
int x = 3; Math.Round //Simple Round
int x = 3; Math.Floor //Round down
int x = 3; Math.Ceiling //Round Up
Typecasting:
int x = 10;
float y = 3;
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finalValue = x / y; //This doesn't work the way you'd want it to because C# will upgrade the integer to float.
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finalValue = x / (int)y; //This will temporarily unfloat the Y value
or
finalValue = (int)(x / y); //This also "works" kind of, but the returned value will be a little off.
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